I purposefully chose not to rehash a discussion of specific mechanics or control here in the Rune Factory 2 review, because that discussion already exists - in the review for last year's first Rune Factory. Overall, this kind of addictive adventure is an excellent return on your investment of 30 bucks. If you get invested in the storyline, too, you'll find the available length especially satisfying - there's a twist halfway through the plot that we won't spoil here, but extends the appeal of the overall experience quite a bit. The point to impress is that the Rune Factory design is full of depth and options, with so many things to see and do that you could easily find yourself playing it for 20 hours or more. Monsters you've "captured" in this way can become your partners in future battles, or can even be put to work tending to your farm while you're away enjoying the local town festivals. Or, instead of defeating them in battle, you could seek to win them over - gaining their loyalty and taking them on as companions. That's always an option, too, as the nearby forest, mountain range and tropical island are all crawling with baddies, each one of which is waiting to meet you in combat. Or maybe he blows off all of that responsibility and just heads out for a day of hacking and slashing some dungeon-dwelling monsters. After a hard morning's work, maybe he heads off to town for the afternoon to do some shopping, or chat it up with the local single girls, or take some extra quest assignments from the village's central bulletin board. Your character wakes up each morning and is ready to work the fields, tilling the soil, sowing the seeds, and harvesting the ripe crops to sell for a profit. Because the first Rune Factory was so solid, and because this follow-up doesn't fix what isn't broken, it is itself also a great game. But, luckily, none of this disqualifies Rune Factory 2 from being an excellent title on DS. And it should be an especially predicted revelation for any long-time Harvest Moon fans, who've long come to expect that drastic, major overhauls just don't happen in that series from one year to the next. That kind of thing happens a lot on the DS, so it's probably not all that surprising to anyone. Rune Factory 2 is not so much a numeral-worthy sequel as it is just a bit-more-polished follow-up, freshly made for 2008. But, underneath it all, it's the same core product. The characters are different, the land is changed - the surface-level features have all received a fresh coat of paint. So, for anyone who's played the first Rune Factory from last year, it won't be very long into this experience before you realize that it's essentially the exact same game. And the inevitable pursuit of romance is also pretty much unaltered, with a selection of non-player character young ladies whom you can woo and win as your wife, to get married and raise a family.Ī common garden hoe can be useful for thinning out troublesome weeds, and shrubs, and bloodthirsty undead pirate skeletons. And then the adventure is largely the same, too - there are four different dungeons to crawl through, and once again each one is themed on a different season of the year. And, for that matter, its storyline is pretty much a cut-and-paste - a mysterious boy with amnesia shows up in a quaint little town and is given the gift of an abandoned farm to live and work on by some generous local villagers. Rune Factory 2: A Fantasy Harvest Moon is the new sequel to last year's Rune Factory, and offers the same half-farming, half-fighting hybrid design as its predecessor did.
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